Цитата из книги «The Complete Guide To Game Audio» Аарона Маркса (издание 2-е, свежее, дополненное и переработанное):
As an example, say you get a call to do 10 placeholder sound effects.
Your normal rate may be $100 per sound effect. Therefore, $1000 in your pocket. But because the developer needs them today, you knock out those rough ideas in eight hours and charge them an hourly fee for your services. As the project progresses, the team gets used to hearing your rough sounds and decides they should stay in the final version. When it comes time for payment, you discover those 10 sounds have been left off the final invoice. The developer reminds you that you have already been paid at a hourly rate for the effects. So, now there 10 sounds bring in only $400 (working at $50 an hour). Don’t natively think a developer doesn’t have some money-saving tricks up their sleeve. Suddenly working on a «per sound effect» rate makes some sense.
Tags: sound design